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#THE WITCHER 2 UBERSAMPLING MOD#
There's also an Increased Capacity Mod if you don't want to take things that far.
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We also suggest checking out Zero Item Weight, which is something of a cheat, but not one that will actually impact the game very much, except to save you the bother of having to clean house using the ghastly inventory UI when you just want to pick up a new bit of armour. The first is Remove Intros, which gets rid of the eighteen billion pointless cut-scenes every time you start the game up. Moving away from performance, the first mods have only just started to come out - but a few are worth grabbing. If you need to invert the mouse, open the user.ini file in your Witcher 2 directory, find 'MouseSensitivityY" and change it to a negative number. Once you've confirmed that this is running okay, head back and start turning the graphical options back on, saving Ubersampling for last (possibly compensating by dropping other settings, like antialiasing).įor other tweaks, you need to leave the setting screen. It's worth making a savegame just before this fight so that you can jump straight back into the action - as long as you don't leave the siege tower, you should be able to do this with no problem.
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The animations and controls are already clunkier than many other games, so don't expect perfect smoothness out of the game. The easiest way to do this is to jump into the second of the flashbacks, which begins with a pitched battle. See how the performance is during the opening flashbacks by leaping into a fight and watching how well the system performs. The opening cut-scene of Geralt in the woods isn't an ideal test for this. (If you don't have a dedicated frame counter, try FRAPS ). You want - at minimum - a decent 20-25FPS if the game is going to be playable. With all these switched off, fire up the game.
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